Entertainment Computing PDF
By:Ryohei Nakatsu,Junichi Hoshino
Published on 2003-02-28 by Springer Science & Business Media
This volume is the Proceedings of the First International Workshop on Entertainment Computing (IWEC 2002). Entertainment has been taking very important parts in our life by refreshing us and activating our creativity. Recently by the advancement of computers and networks new types of entertainment have been emerging such as video games, entertainment robots, and network games. As these new games have a strong power to change our lives, it is good time for people who work in this area to discuss various aspects of entertainment and to promote entertainment related researches. Based on these considerations, we have organized a first workshop on entertainment computing. This workshop brings together researchers, developers, and practitioners working in the area of entertainment computing. It covers wide range of entertainment computing such as theoretical issues, hardware/software issues, systems, human interfaces, and applications. The particular areas covered by the workshop are: 1. Computers & Games Computer game algorithms, modeling of players, web technologies for networked games, human interface technologies for game applications. 2. Home/Arcade Games and Interactive Movies Video game computer technologies, motion capture technologies, real-time computer graphics technologies, interactive movie systems, story generation for games/movies, human factors of video games.
This Book was ranked at 10 by Google Books for keyword Entertainment.
Book ID of Entertainment Computing's Books is TDQIcnQIDoYC, Book which was written byRyohei Nakatsu,Junichi Hoshinohave ETAG "5J2/neWee3s"
Book which was published by Springer Science & Business Media since 2003-02-28 have ISBNs, ISBN 13 Code is 9781402073601 and ISBN 10 Code is 1402073607
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Book which have "534 Pages" is Printed at BOOK under CategoryComputers
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